MwxSceneDelegate
open class MwxSceneDelegate : UIResponder, UIWindowSceneDelegate
The core methods you use to respond to life-cycle events occurring within a scene.
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The main window associated with the scene.
Declaration
Swift
open var window: UIWindow?
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Tells the delegate about the addition of a scene to the app.
Declaration
Swift
open func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
Parameters
scene
The scene object being connected to your app.
session
The session object containing details about the scene’s configuration.
options
Additional options to use when configuring the scene. Use the information in this object to handle actions that caused the creation of the scene. For example, use it to respond to a quick action selected by the user.
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Tells the delegate that UIKit removed a scene from your app.
Declaration
Swift
open func sceneDidDisconnect(_ scene: UIScene)
Parameters
scene
The scene that UIKit disconnected from your app.
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Tells the delegate that the scene became active and is now responding to user events.
Declaration
Swift
open func sceneDidBecomeActive(_ scene: UIScene)
Parameters
scene
The scene that became active and is now responding to user events.
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Tells the delegate that the scene is about to resign the active state and stop responding to user events.
Declaration
Swift
open func sceneWillResignActive(_ scene: UIScene)
Parameters
scene
The scene that is about to stop responding to user events.
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Tells the delegate that the scene is about to begin running in the foreground and become visible to the user.
Declaration
Swift
open func sceneWillEnterForeground(_ scene: UIScene)
Parameters
scene
The scene that is about to enter the foreground.
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Tells the delegate that the scene is running in the background and is no longer onscreen.
Declaration
Swift
open func sceneDidEnterBackground(_ scene: UIScene)
Parameters
scene
The scene that entered the background.